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HELLO!

My name is Charlie Moyes. I am a 22-year-old Level Designer who has recently graduated from the University of Northampton studying BA Games Design. Here you will find work that best demonstrates my skills while working on a variety of projects - both solo and collaboratively.

Why Level Design?

I have always enjoyed playing games from a young age. When I was nine years old I used to create flash game levels on Sploder, which later transitioned to ROBLOX in my teens.

Since then, I've enjoyed every aspect of Level Design in and outside of University, where I dedicated my final major project and dissertation towards it, where I studied player engagement in linear levels.

I'm looking forward to collaborating with others to build and maintain strong relationships as a team, where playing and developing games continue to be fun.

PROJECTS

Home: Projects
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FINAL MAJOR ACADEMIC PROJECT

FRACTURE

 

My major project for my third year at University - focuses on Level Design with elements of Technical Design to create an action-adventure game with an overarching narrative.

 

Team Size: 1

Duration: 6 Months

Engine: Unreal Engine 4

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FINAL  MAJOR ACADEMIC PROJECT

FRACTURE

ACTION RPG PLATFORMER

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PERSONAL PROJECT

TACTICAL SHOOTER LEVEL

A prototype for a level in the Tactical Shooter genre built in UE4.

The level was built for co-op gameplay with multiple ways to complete the objective based on the players' playstyles.

Team Size: 1

Duration: 10 Days

Engine: Unreal Engine 4

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PERSONAL PROJECT

TACTICAL SHOOTER MISSION

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ACADEMIC GROUP PROJECT

GUNBUGS

Topdown arcade-style shoot'em up developed for co-op gameplay.

Play as a mercenary centipede hired to take down the bugs occupying the woodlands.

Team Size: 10

Duration: 3 Months

Engine: Unity Engine

Includes a build on Itch.io!

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ACADEMIC GROUP PROJECT

GUNBUGS

TOPDOWN CO-OP SHOOTER

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PERSONAL PROJECT

RPG INTRO BLOCKOUT

I cover the thought process towards the creation of a tutorial section of an open-world game while tying in narrative elements in my design.

Team Size: 1

Duration: 2 weeks

Engine: Unreal Engine 4

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PERSONAL PROJECT

ADVENTURE GAME INTRO BLOCKOUT

LEVEL DESIGN THEORY

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ACADEMIC PROJECT

GRIMFIRE

A section of an RPG game that includes level and narrative design theory elements. The player must seek out an artifact and retrieve it without being caught.

Team Size: 1

Duration: 6 Months (Split across three assignments)

Engine: Unreal Engine 4

Includes a build on Itch.io!

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ACADEMIC PROJECT

GRIMFIRE

QUEST FOR ADVENTURE GAME

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OTHER PROJECTS

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GAME JAM PROJECT

2D PLATFORMER - REN'S DESCENT

Over three days, we developed a 2D platformer to be displayed and played on a giant LED screen on campus.I took this opportunity to show some Level Design on the big screen!

Team Size: 6

Duration: 3 Days

Engine: Unity Engine

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GAME JAM

2D PLATFORMER

REN'S DESCENT...

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... ON THE BIG SCREEN

CONTACT ME

You can reach me on my LinkedIn, Twitter, or by email.

  • Twitter
  • LinkedIn
Home: Contact
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