GAME JAM PROJECT
REN'S DESCENT
I took part in my University's 2022 Hamfest Game Jam where I designed levels for a 2D platformer that was played on a giant LED screen when we finished.
Our game was about a child called Ren that drops her Teddy Bear into hell. Descending through the nine layers, Ren must recover it from the devil itself!
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Overview:
Role: Level Designer
Team Size: 6
Engine: Unity
Duration: 3 Days
Duties:
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Creating 2D maps for the level layouts
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Designing levels to support varied gameplay
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Create the levels within Unity
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Playtest and Iterate (On the big screen too!)
Since this project was only over 3 days and we were limited to a screen size of 213 x 1080 pixels, we wanted the complexity to stem from the level design.
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The gameplay mechanics consisted of:
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Double Jump
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Objects placed in the level that give you an extra jump
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Objects placed in the level that gives you a shield that blocks the next hazard
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Objects placed in the level that gives you a short duration of invincibility
Because the bulk of gameplay was from the Level Design, I felt it was necessary to plan out the levels before while assets were being created.
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Each level was made up of three sections. The camera panned downwards when you reached the bottom of each section.
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Hazards = Orange
Jump Pickup = Yellow
Shield Pickup = Blue
Invincibility Pickup = Pink
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Since our inspirations were mobile platformers, I didn't feel like there was much wrong with keeping the layouts 'on the grid', espcially due to the fact that we had a very limited space to work with.
![]() Level 1 Plan | ![]() Level 2 Plan | ![]() Level 3 Plan |
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![]() Level 4 Plan | ![]() Level 5 Plan | ![]() Level 6 Plan |
![]() Level 7 Plan | ![]() Level 8 Plan | ![]() Level 9 Plan |
![]() Level 1Level 1 - Limbo | ![]() Level 2Level 2 - Lust | ![]() Level 3Level 3 - Gluttony |
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![]() Level 4Level 4 - Greed | ![]() Level 5Level 5 - Anger | ![]() Level 6Level 6 - Heresy |
![]() Level 7Level 7 - Violence | ![]() Level 8Level 8 - Fraud | ![]() Level 9Level 9 - Treachery |