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GAME JAM PROJECT
REN'S DESCENT

I took part in my University's 2022 Hamfest Game Jam where I designed levels for a 2D platformer that was played on a giant LED screen when we finished.

Our game was about a child called Ren that drops her Teddy Bear into hell. Descending through the nine layers, Ren must recover it from the devil itself!

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Personal Project - RPG Blockout: Portfolio
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Overview:

Role: Level Designer

Team Size: 6

Engine: Unity

Duration: 3 Days

Duties:

  • Creating 2D maps for the level layouts

  • Designing levels to support varied gameplay

  • Create the levels within Unity

  • Playtest and Iterate (On the big screen too!)

Since this project was only over 3 days and we were limited to a screen size of 213 x 1080 pixels, we wanted the complexity to stem from the level design.

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The gameplay mechanics consisted of:

  • Double Jump

  • Objects placed in the level that give you an extra jump

  • Objects placed in the level that gives you a shield that blocks the next hazard

  • Objects placed in the level that gives you a short duration of invincibility

Because the bulk of gameplay was from the Level Design, I felt it was necessary to plan out the levels before while assets were being created. 

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Each level was made up of three sections. The camera panned downwards when you reached the bottom of each section.

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Hazards = Orange

Jump Pickup = Yellow

Shield Pickup = Blue

Invincibility Pickup = Pink

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Since our inspirations were mobile platformers, I didn't feel like there was much wrong with keeping the layouts 'on the grid', espcially due to the fact that we had a very limited space to work with.

Level 1

Level 1 Plan

Level 2

Level 2 Plan

Level 3

Level 3 Plan

Level 4

Level 4 Plan

Level 5

Level 5 Plan

Level 6

Level 6 Plan

Level 7

Level 7 Plan

Level 8

Level 8 Plan

Level 9

Level 9 Plan

Level 1

Level 1

Level 1 - Limbo

Level 2

Level 2

Level 2 - Lust

Level 3

Level 3

Level 3 - Gluttony

Level 4

Level 4

Level 4 - Greed

Level 5

Level 5

Level 5 - Anger

Level 6

Level 6

Level 6 - Heresy

Level 7

Level 7

Level 7 - Violence

Level 8

Level 8

Level 8 - Fraud

Level 9

Level 9

Level 9 - Treachery

Unfortunately, because of the input lag, it made the project really hard to play on the big screen.

I also think the difficulty ramped up too fast for a project of this nature, so in future I would focus on getting more feedback about difficulty as I am making the plans. This may not have worked due to the time constraints for this particular project, however.


 

Tools Used:
Unity Engine
Github
Dungeon Scrawl (Tool for map creation)


 

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