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PERSONAL PROJECT - RPG GAME BLOCKOUT

This untitled project was aimed to prepare me for my final university assignment. The main goals were to practice Level Design theory, blocking out simple objects, paper design, and basic UE4 scripting. The level also features a 'museum' for the metrics of assets that would make it easy for an environment or prop artist to create things to the correct scale.

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Marketplace assets and the 'Blockout tools' plugin were used.

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Duration: 2 Weeks

Personal Project - RPG Blockout: Portfolio

Gameplay Video

Includes annotations for design decisions.

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PLANNING

PLANNIG

PAPER MAP AND METRICS

The aim of this project was to act as an introduction sequence to an open-world game. My goal was to learn some Level Design techniques that can be applied to guide the player and prepare me for my final project at University.

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IMPLEMENTATION

IMPLEMENTATION

BLOCKOUT PROCESS

ITERATIONS

LEVEL SHOTS

LEVEL SHOTS

Tools Used:

Unreal Engine 4

Photoshop

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Overview:

This was a side project that I worked on over a few weeks to develop a better understanding and practice of Level Design techniques, primarily for open-world games. While the level I created was quite linear, the knowledge I have gained could be reapplied towards something more open.


I developed this level as an introduction to simple mechanics that the player controller would have (fireball spell, running, crouching, jumping) so the user experiences the most primitive form of enemy encounters, instances with puzzles and traps, quests, and a boss fight.

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I also made a small museum of modular assets for prop and/or environment artists to create assets to the correct scale. I felt this was a good practice to begin doing on my early projects as my final group project assignment is upcoming in my next academic year.

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